{
  "skin": "Use case: stylized-concept. Production transparent PNG sprite atlas for Dragon.io, an original funny dragon snake arcade game. Create exactly 18 separate sprites in a precise 3-column by 6-row equal-cell grid on a 1536x1536 canvas. No text, labels, panels or grid lines. Transparent background. Every sprite entirely within its own cell with 12% clear padding. Columns: isolated dragon HEAD facing RIGHT, single round interlocking BODY segment oriented RIGHT, tapered TAIL pointing LEFT (connects to body on right). Rows: FIRE coral red with ivory horns and peach belly, ICE sky blue with crystalline cyan horns and cream belly, FOREST lime green with leaf ears gold horns cream belly, SHADOW violet purple with lavender spikes, CANDY pink with teal candy horns, ELECTRIC golden yellow with blue lightning fins. Consistent polished soft 3D mobile game rendering, overhead 3/4 view, big expressive eyes visible, silly cheeky smiles, stubby snouts, rounded toy-like forms, strong readable silhouettes, light from top left. Heads are original designs with two rounded swept-back horns, no limbs. Body cells each show ONLY ONE rounded segment, no head, no full dragon. Tail cells show ONLY ONE tail. Six distinct coherent matching skin sets. No drop shadows outside silhouettes. Attached user reference is style guidance only; do not copy characters or composition.",
  "normal": "Use case: ui-mockup. Dragon.io polished mobile browser arcade game art-direction mockup, landscape 1536x1024. Use the six dragons from image 1 as CHARACTER AND MATERIAL reference only. Normal gameplay: an original funny forest green dragon with huge eyes and rounded linked body sweeps an S curve through the center of a spacious dark midnight teal ancient garden arena. Small coral fire and candy pink dragons in distance. Glowing berry snacks, macarons and gems, a few magical turquoise stone ruins at edges, subtle cracked stone floor. Crisp readable zoomed-out actual game camera, top-down 3/4 sprites, soft toy-like glossy 3D illustration. Compact score capsule upper left reading '2,480'; small translucent ranking card upper right. Tiny 'BOT ARENA' label. Mobile joystick bottom left and bright lime boost button bottom right. Elegant tasteful UI with generous negative space. Original composition, vivid luminous characters against dark subdued arena. Do not copy user reference screenshot. No browser frame, no phone frame. This is a concept illustration not runtime screenshot.",
  "chaos": "Use case: ui-mockup. Second Dragon.io gameplay concept screen: lively battle royale scrum. Match image 1 dragon characters and glossy soft 3D sprites, match image 2 midnight teal cracked ancient garden arena art style. Landscape 1536x1024, readable top-down 3/4 gameplay camera. Six long segmented dragons fire coral, icy blue, forest lime, shadow violet, candy pink and electric yellow weaving competitive curved paths around a bright cluster of berry snacks, star gems and a magical magnet. Funny determined expressions big eyes. All heads distinct, body segments cleanly connected, no limbs. Forest dragon center narrowly racing past a shadow dragon body with luminous green boost streaks. Color contrast strong, dark subdued floor, arena ruins at edges. Polished sparse interface score capsule '6,850', compact top-right ranking card, mobile joystick bottom left, lime boost button bottom right, tiny 'BOT ARENA' label. Busy competition but enough empty space to read routes. No copied screenshot layout, no user reference nicknames, no browser or phone frame. Concept illustration only.",
  "items": "Use case: stylized-concept. Production Dragon.io item sprite atlas, exactly 4 columns x 4 rows equal cells on square 1536x1536 transparent PNG, each object centered occupying 65% cell, large clear gaps, NO text or lines. Consistent glossy rounded toy-like 3D mobile game style, top-down 3/4, upper-left light, saturated high contrast, same rendering as cute dragon sprites. Row1 foods: strawberry, purple grape bunch, pink macaron, golden star candy. Row2 foods: cyan faceted gem, red mushroom snack, orange fruit, mint wrapped candy. Row3 powerups: horseshoe magnet red cyan, blue shield with star, yellow lightning in blue potion bottle (turbo), two golden cherries (double food). Row4: cute cyan ghost icon (ghost dash), golden dragon tooth in orange magic orb (big bite), green leaf snack bonus, pink donut bonus. Exactly sixteen isolated objects, no ground, preserve true transparent alpha, nothing cut off.",
  "terrain": "Use case: stylized-concept. Production background texture sheet Dragon.io. Square 1536x1536 canvas split into exactly two equal horizontal panels without frame or lines. TOP HALF dark midnight teal ancient garden stone floor: small irregular cracked basalt cobbles and subtle moss, low contrast, evenly lit, top down flat orthographic, no objects, no highlights, tileable-looking edge continuity. BOTTOM HALF variant dark plum twilight basalt floor with faint violet mineral cracks, same scale and cobble style. Polished hand-painted soft 3D mobile arcade arena substrate matching bright glossy cute dragons. Floor must stay very dark and muted to let foreground sprites stand out. No dragons, food, icons, text, borders, structures or scenery. Entire canvas opaque.",
  "decorFinal": "SQUARE transparent sprite sheet of SIX small isolated game props. Exact 3 column x 2 row grid. Each object only central 60% of its cell with very wide empty transparent gaps. True transparent PNG alpha background, no background color, no environment, NO glow or haze or shadow. Row 1: small dark teal crystal rock; small teal rune stone pillar; small green tropical plant. Row 2: pair of purple mushrooms; cracked stone egg; little teal stone fountain. Rounded glossy soft 3D mobile casual game style with cute proportions, top-down three-quarter view, consistent lighting. Each is a small separate icon. Entire space outside six object silhouettes must be completely empty transparent. No text.",
  "ui": "A transparent PNG game sprite atlas, SQUARE format, precisely 4 columns by 4 rows evenly spaced. Isolated small glossy 3D game icons with EMPTY TRANSPARENT BACKGROUND. No halos, no colored background, no text, no panels. Cell content occupying central 55 percent of cell only. First row: green triangular PLAY icon; yellow lightning BOOST icon; gold crown LEADERBOARD icon; teal cog SETTINGS icon. Second row: blue speaker SOUND icon; purple dragon-scale SKIN icon; turquoise curved left arrow BACK icon; gold pause icon. Third row: four successive frames of a short green boost flame facing LEFT, growing then fading, each centered and separate. Fourth row: first two cells are orange impact starburst animation frames small then large; last two cells are gold four-point sparkle frames small then large. Exactly sixteen objects. Polished rounded cute commercial mobile game visual, consistent upper-left lighting. Actual alpha channel, no solid backdrop.",
  "logo": "Use case: logo-brand. Original title logo for cute competitive dragon snake mobile game. Exact text 'DRAGON.io'. A single centered bold playful rounded 3D wordmark, DRAGON luminous mint-to-lime green letters with creamy warm highlights and deep teal extrusion, small .io in warm gold to the right, tiny two teal dragon wings and small ivory horns accenting the wordmark. Commercial polished glossy soft toy-like finish. Clean strong silhouette, highly legible at mobile width 280px. Transparent PNG background. No extra words, no tagline, no panels, no characters, no ornate framing. Horizontal composition with wide empty transparent margins around logo."
}
